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Dreamfall

I guess this is as finished as this'll get, so I did some renders, and figured I'd share!
A portfolio piece for my 'reel, as I know I've been lacking a bit of humanoid characters and realism. There are things I'm not a hundred percent happy with, but all in all this turned out better than expected!

Sculpted in zBrush in a week or two, over the span of a few months
Rendered in Cycles. R I P GPU

Loosely based on Hiroaki Samura's "Blade of the Immortal"

Participant of CGTrader Awards - https://www.cgtrader.com

Final render

Final render

Redless Render

Redless Render

Dreamfall flythrough render

Dreamsong Turntable

Spatter close-up

Spatter close-up

Blocking phase

Blocking phase

Cloth work

Cloth work

Assymetric placeholder

Assymetric placeholder

Head inserted

Head inserted

Spreading out, reviewing from all angles

Spreading out, reviewing from all angles

Composition review - too tight!

Composition review - too tight!

Final composition, planning out blood spatter

Final composition, planning out blood spatter

Bloodspatter WIP close-up

Bloodspatter WIP close-up

Bloodspatter WIP close-up 2

Bloodspatter WIP close-up 2

These will never cease to crack me up

These will never cease to crack me up