Dreamfall

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Final render
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Redless Render
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Spatter close-up
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Blocking phase
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Cloth work
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Assymetric placeholder
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Head inserted
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Spreading out, reviewing from all angles
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Composition review - too tight!
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Final composition, planning out blood spatter
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Bloodspatter WIP close-up
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Bloodspatter WIP close-up 2
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These will never cease to crack me up

I guess this is as finished as this'll get, so I did some renders, and figured I'd share!
A portfolio piece for my 'reel, as I know I've been lacking a bit of humanoid characters and realism. There are things I'm not a hundred percent happy with, but all in all this turned out better than expected!

Sculpted in zBrush in a week or two, over the span of a few months
Rendered in Cycles. R I P GPU

Loosely based on Hiroaki Samura's "Blade of the Immortal"

Participant of CGTrader Awards - cgtrader.com